Al Kang is a Canadian ex-pat living in Wales with over 20 years of experience in the entertainment industry. From triple A games to animated television series, he has been involved in both production-side and facilities-side roles, delivering polished visual experiences for several high profile properties.
He is currently working as a VFX Supervisor at Painting Practice in Cardiff.
Adjudicator representing Animation, Games, and VFX.
Programme Director
- BA (Hons) 3D Computer Animation
- BA (Hons) Creative Computer Games Design Programmes
- BSc (Hons) Visual FX
- BA (Hons) Film
Postgraduate Researcher
- MPhil
"The Vanishing Point" : An Examination of Traditional Art Workflows in Digital Environments
TITLES
“Star Wars: The Force Unleashed (2007)/Clone Wars: Republic Heroes (2008)”
o Creation of Pipeline Lighting Tools
o Replication of 2k Blondes, Pars, HMI, China Lights, and Kino Flos for CG Set Lighting
o Founded “Krome University” for Artist Training
“Clone Wars: Republic Heroes (2008)”
o Max/Motionbuilder Pipeline w/Asset Referencing Libraries
o Premiere to After Effects Roundtrip
EA’s “Skate” (2007)/ “Repoman” (unreleased)
o Cinematics, Animation, and Look Development
o Asset creation in Sketchup/ZBrush/Maya/Motionbuilder
o Recreation of fish-eye lens characteristics with true transmission/reflectance properties
NFS "Most Wanted" (2005)
o Cinematics, Animation, and Look Development
o Asset creation in Sketchup/ZBrush/Maya/Motionbuilder
o Previs and Concept Art
NFS "Underground 2" (2004)
o Concept Art
o Cinematics, Animation, and Look Development
o Asset creation in Sketchup/ZBrush/Maya/Motionbuilder
NFS "Underground" (2003)
o Concept Art
Cinematic Animator
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"Dragon Booster" (Pilot Episode)
"Ed, Edd n Eddy"
Season 3 & 4
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Story Art
Prop Designs
SHOWS
"MTV's The Kid"
"D'Myna Leagues"
"Yvonne of the Yukon"